SweeneyChoi's Stars
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
ssloy/tinyrenderer
A brief computer graphics / rendering course
RayTracing/raytracing.github.io
Main Web Site (Online Books)
sebastianstarke/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
zhedahht/CodingInterviewChinese2
《剑指Offer:名企面试官精讲典型编程面试题》第二版源代码
forthespada/InterviewGuide
🔥🔥「InterviewGuide」是阿秀从校园->职场多年计算机自学过程的记录以及学弟学妹们计算机校招&秋招经验总结文章的汇总,包括但不限于C/C++ 、Golang、JavaScript、Vue、操作系统、数据结构、计算机网络、MySQL、Redis等学习总结,坚持学习,持续成长!
XCharts-Team/XCharts
A charting and data visualization library for Unity. Unity数据可视化图表插件。
zauonlok/renderer
A shader-based software renderer written from scratch in C89
McNopper/OpenGL
OpenGL 3 and 4 with GLSL
skywind3000/mini3d
3D Software Renderer in 700 Lines !!
wdas/brdf
BRDF Explorer
QianMo/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
RayTracing/InOneWeekend
DEPRECATED — Head to the raytracing.github.io repo for the new home
aras-p/ToyPathTracer
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
mitsuba-renderer/mitsuba
Mitsuba renderer main repository
wjakob/nori
Nori: an educational ray tracer
iryoku/separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
behindthepixels/EDXRay
A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.
JoshuaSenouf/gl-engine
Rendering Engine using C++ and OpenGL
dabeschte/VRArmIK
Unity Inverse Kinematics solution for arms in VR
henzler/neuraltexture
Learning a Neural 3D Texture Space from 2D Exemplars [CVPR 2020]
rgl-epfl/learned-subsurface-scattering
Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019
Lotayou/fun-with-graphics
这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。
candycat1992/GetStartedWithShaders
GetStartedWithShaders
ybbbbt/MonteCarloPathTracing
Monte Carlo Path Tracing
JorgeGtz/SolidTextureNets
1165048017/BVHParse
RNG65536/GPU-path-tracing-tutorial-4
Optimised BVH traversal + HDRI environment mapping
vcrom/SubsurfaceScattering
Rodousse/SSSGems
GPU Gems subsurface scattering implementation