Syndaryl/DFRPGRandomDungeonGenerator

Report on connected rooms with inhabitants

Opened this issue · 2 comments

A room should report on nearby rooms with monsters, and if possible list a Hearing penalty for those monsters to hear what PCs are up to. Based on corridor length?

  • Handle doors (and especially open arches) on a shared wall between rooms.
  • Handle rooms that are down halls.

Also perhaps door thickness

Depends on #55 being completed, for at least shared walls (which would I guess be phase 1)
For phase 2 check on corridors.