Setting zone as full, still allowing particles to enter inside zone
vickmnit opened this issue · 0 comments
vickmnit commented
Hi,
As the definition of setZone suggests:
/**
* @brief Sets the Zone of this Modifier
*
* If the Zone is NULL, the Zone is considered to be the entire universe.
*
* @param zone : the Zone of this Modifier
* @param full : true to consider the Zone as a full object so that particles are not allowed to be within
*/
void setZone(Zone* zone,bool full = false);
when I am trying to set full to true for a point mass, still I see particles entering the zone and not getting deflected from the surface as I was expecting.
Fyi: I changed the obstacles to point mass in the collision demo to see this effect.
Could you please explain its correct use or if it is really an issue?
Here I moved only boxes to show the exact position of the particles:
Thanks!
Vivek