TEdit/Terraria-Map-Editor

Invalid sprite placement for wrap-around textures

BinaryConstruct opened this issue · 0 comments

Tile types 87,88,89,93,101,185,187 are all impacted by this wrap-around rendering. The UV coords for the sprite placer need to be adjusted to invert GetRenderUV.

https://github.com/TEdit/Terraria-Map-Editor/blob/feature/v5/src/TEdit.Configuration/Objects/TileProperty.cs#L108