TaleWorlds/Documentations

[Translation] Russian Translation

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Introduction

Asset Management

  • FAQ #91
  • Generating and Loading UI Sprite Sheets #91
  • Horse Reins Simulation Creation #91
  • How to Add Custom Fonts #91
  • Creating a Module - Quick Guide #91
  • Creating Custom Banner Icons & Colors #96

Asset Browser

  • Filter Queries #91

Asset Types

  • Animations
  • Naming Conventions #91
  • Bodies #91
  • Materials #91
  • Meshes #91
  • Adding & Overriding Assets #91
  • Overriding Scenes and Prefabs #91
  • Paths #91
  • Entities & Prefabs #91
  • Scripts #91
  • Skeletons #91
  • Textures #91

Authoring Mission Scenes

  • What Makes a Siege Scene #91
  • Mission Tactical Positions #91
  • What Makes a Village Scene
  • What Makes a Hideout Scene #91

Script Components

  • Destructible Component
  • Script Component Callbacks #91
  • Scene Barrier Builder #91
  • Scene Spawn Point Guide
  • Spawn Point Debug Tool

Best Practices

  • Scene Performance Guide #91
  • Sealed Class Extension #91
  • XSLT Usage Tutorial #91

Editor

Resource Editors

  • Cloth Simulation
  • Material Editor #91
  • Meta Mesh Editor #91
  • Texture Editor #91
  • Model Viewer #91
  • Skeleton Editor #91

Scene Editor

  • Alignment and Snapping Tools
  • Creating Entity #91
  • Distance Tool
  • Editor Shortcuts
  • Entity Inspector
  • Scene Level System
  • Mass Selection
  • Navmesh
  • Navigation Mesh Inspector
  • Path Editing
  • Precomputed Radiance Transfer - GI System
  • Terrain Creation
  • Terrain Mesh Blend System
  • Resizing Terrain #91

Playing Sounds

  • Adding Sounds to Your Module #91

Multiplayer

  • Hosting a Custom Server
  • Creating a Custom Game Mode
  • What Make a Multiplayer Scene

Steam Workshop

  • Uploading \ Updating a Mod

@s1lver please note that this pull request updates the GENERATING AND LOADING UI SPRITE SHEETS page. #95