TallerGrupo4/TPWorms

Es necesario usar el heap?

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Game(): world(b2Vec2(0.0f, -10.0f)), builder(world), current_turn_player_id(INITIAL_WORMS_TURN), turn_time(TURN_TIME) {
JumpListener* jump_listener = new JumpListener();
listeners.insert(jump_listener);
world.SetContactListener(jump_listener);