Item and Weapon base classes
hogsy opened this issue · 1 comments
hogsy commented
Weapon should inherit from Item class.
Item handles world presence + pickup.
Weapon includes projectile handling.
- Item class should pass back boolean that will indicate whether or not it can be selected from the inventory
- Need to implement parachute item
- Pigs should be spawned with the parachute item and it should be immediately equipped
-
How is inventory going to work when occupying a vehicle? Should the vehicle provide it's own inventory, or should we update the inventory of the pig, then restore after?Vehicles should have their own inventory separate to the pig - Pigs should be spawned positioned at the highest point of the map
- Consider how we can handle items that impact the pigs movement when equipped (e.g. Jetpack / Parachute)
hogsy commented
Closing this as the goal of the ticket has basically been fulfilled.