TalonBraveInfo/OpenHoW

Flying airships

hogsy opened this issue · 3 comments

hogsy commented

Brrrrrmmm

  • Airship class derived from vehicle class?
  • Ambient sound follows ship around
  • Ship flies above max level height by some units?
  • Random path around map or is there actually a pattern?
hogsy commented

@DummkopfOfHachtenduden can you add your notes here? And I can then move it across for the v0.5.0 milestone.

Recorded camp path after 18 minutes:
image

  • Paths way-points seem to be random.
  • Waypoints are always inside play-area but turn radius may overshoot it.
  • Airship is visually banking into turns
  • Always turning left, just like my Roomba.
  • Height is fixed while flying but varies between maps although not a fixed increment based on highest point in terrain. We could set it in map.manifest but there needs to be a function to reliably place skyline objects on generated maps as well (airship, butterflies, birds, etc.)
    CAMP: TerrainMaxHeight=4352; AirshipHeight=5559 PLAY: TerrainMaxHeight=5952; AirshipHeight=10448.
hogsy commented

Thanks!