Flying airships
hogsy opened this issue · 3 comments
hogsy commented
Brrrrrmmm
- Airship class derived from vehicle class?
- Ambient sound follows ship around
- Ship flies above max level height by some units?
- Random path around map or is there actually a pattern?
hogsy commented
@DummkopfOfHachtenduden can you add your notes here? And I can then move it across for the v0.5.0 milestone.
DummkopfOfHachtenduden commented
Recorded camp path after 18 minutes:
- Paths way-points seem to be random.
- Waypoints are always inside play-area but turn radius may overshoot it.
- Airship is visually banking into turns
- Always turning left, just like my Roomba.
- Height is fixed while flying but varies between maps although not a fixed increment based on highest point in terrain. We could set it in map.manifest but there needs to be a function to reliably place skyline objects on generated maps as well (airship, butterflies, birds, etc.)
CAMP:TerrainMaxHeight=4352; AirshipHeight=5559
PLAY:TerrainMaxHeight=5952; AirshipHeight=10448
.
hogsy commented
Thanks!