Reduce scripting lang to usage for maps - not general logic
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hogsy commented
After some research and a bit of time pondering, I think I've settled on keeping the game-logic confined to an implementation in C/C++.
For maps, as we extend the format, we can introduce support for triggering events which can execute through a script - this on its own will introduce a lot of flexibility for scenarios.
hogsy commented
Don't really need to do anything for this one, was more of a mental note.