TalonBraveInfo/OpenHoW

Reduce scripting lang to usage for maps - not general logic

Closed this issue · 1 comments

hogsy commented

After some research and a bit of time pondering, I think I've settled on keeping the game-logic confined to an implementation in C/C++.

For maps, as we extend the format, we can introduce support for triggering events which can execute through a script - this on its own will introduce a lot of flexibility for scenarios.