Pinned Repositories
12-car-class
Ch 12 HW Car Class
3800Homework
Tanner Juby's folder for Web API Homework
Connet4
This project reads in a JSON object through standard input that resembles a Connect4 game state, generates a tree of possible preceding states, and runs the min-max algorithm on the tree to determine the best move. After making the selection, the program sends the new state of the game, as a JSON, through standard output. Our professor had a driver program and a simple AI that we tested our code against.
gatsby-debug-repo
Gatsby repo to debug different issues
gatsby-plugin-env-variables
Gatsby plugin to allow system environment variables to be made available to client-side scripts
LinkStateRouting
Implements a Link State Routing (Dijkstra’s Algorithm) that simulates generating a forwarding table for a network.
react-flow-hackathon
readme-template
README.md template for your open-source project
Rocket.Chat.Kotlin.SDK
Rocket.Chat's Kotlin SDK (REST & WebSocket abstractions)
SlidingTilePuzzle
Program that takes the state of a sliding puzzle game and determines the fastest solution to the game. It determines the fastest solution using four different algorithms: A* Heuristic 1, A* Heuristic 2, Backtracking, and GraphSearch.
TannerJuby1's Repositories
TannerJuby1/LinkStateRouting
Implements a Link State Routing (Dijkstra’s Algorithm) that simulates generating a forwarding table for a network.
TannerJuby1/SlidingTilePuzzle
Program that takes the state of a sliding puzzle game and determines the fastest solution to the game. It determines the fastest solution using four different algorithms: A* Heuristic 1, A* Heuristic 2, Backtracking, and GraphSearch.
TannerJuby1/12-car-class
Ch 12 HW Car Class
TannerJuby1/3800Homework
Tanner Juby's folder for Web API Homework
TannerJuby1/Connet4
This project reads in a JSON object through standard input that resembles a Connect4 game state, generates a tree of possible preceding states, and runs the min-max algorithm on the tree to determine the best move. After making the selection, the program sends the new state of the game, as a JSON, through standard output. Our professor had a driver program and a simple AI that we tested our code against.
TannerJuby1/gatsby-debug-repo
Gatsby repo to debug different issues
TannerJuby1/gatsby-plugin-env-variables
Gatsby plugin to allow system environment variables to be made available to client-side scripts
TannerJuby1/react-flow-hackathon
TannerJuby1/readme-template
README.md template for your open-source project
TannerJuby1/Rocket.Chat.Kotlin.SDK
Rocket.Chat's Kotlin SDK (REST & WebSocket abstractions)
TannerJuby1/slate
Beautiful static documentation for your API
TannerJuby1/WeeklyScheduler
Created a Server/Client program using TCP socket connection. The server acts as a calendar that a client can use to add a user, delete a user, modify user information, user login authentication, add a new appointment, remove an appointment, update an existing appointment, check a user’s appointment time conflict, and display a user’s appointment for a specific time or a time range. The server uses multiprocessing in order to handle multiple clients’ requests at one time.