Me doing an OpenGL-based 3D game from scratch, or something.
At the moment, there is no gameplay or goal as I am still focused on implementing the underlying technologies. Currently using a tweaked Phong shading model that allows emissive textures and multitexturing.
This project profits from these great others projects: GLEW (MIT), GLM (MIT), SDL (zlib), SDL_image, simpleini (MIT).