Boost cooldown timer prevents coin jumps
Tatwi opened this issue · 2 comments
Tatwi commented
I put in a fix for coin jumps over-writing the momentum of the boost, by using the cooldown timer. However, it's effect lasts so long that there can be times where you're no longer moving upward from the boost and coin jumps are not applied. Condition needs to be changed so that it is based on Tux's angular velocity.
Tatwi commented
I remember programming this on purpose so that getting a coin wouldn't short a boost, but the result of the way I programmed this is super annoying and will fix it. My kids (testers!) find the ability cooldown very unintuitive and I totally agree.