White-tailed Deer + variants
Opened this issue · 4 comments
whichonespink44 commented
Variants include:
- White-tailed Deer (Male & female)
- Baby White-tailed Deer (Male & female?)
Characteristics:
- Adults drop Raw Venison (can be smelted for Cooked Venison)
- Can be bred with... plants? (maybe we could add Nuts or Acorns as an item instead, which could drop from Squirrels?)
- Gets 'spooked' if you get too close, just like Ocelot
- Should be faster than a player's normal sprint speed
- Should make sounds when idle, attacked, dies, etc. And for the idle/ambient sound category, let's go for the least annoying sounds as possible.
- (Optional) If you look directly at a deer and it makes eye contact with you, it stays still for a while, maybe until you move, or another entity approaches it.
srs-bsns commented
Recipe:
- Venison Stew, made from venison (raw or cooked) and potatos and carrots. Same food value as cooked venison, but perhaps gives a short-term buff like
Regeneration I
for 10 seconds.
garantiertnicht commented
You already get Regen when you get full hunger from it, so it would need another effect
whichonespink44 commented
I know it's tempting to add extra stuff (because we can 😃 ), but I think it's fine to not have any extra effects.
Should I create a separate issue for the Venison Stew?
garantiertnicht commented
I think the idea it is fine here, and I think an effect would make it viable. Vanilla Stews dont get attention because they only have a stack size of one (and we should adapt that)