Licensing of assets seem unclear
YeldhamDev opened this issue ยท 4 comments
While the code is clearly AGPL (Nice! ๐), the license used for the assets (such as graphics and music) seems unclear, at least for me. Are they also AGPL?
Hey there! You're right, since AGPL doesn't really apply to assets - as of 27th of June 2023, all graphics, sounds and music are public domain - but only these which we made ourselves. Attribution to these isn't required, but would certainly be appreciated :)
Details:
- Graphics are mostly original works, except some icons from
https://game-icons.net/
and stock textures like ground from some other sites - There's just one musical piece right now and it's
content/sfx/arabesque.ogg
, it's our reendition of Debussy's Arabesque - Vast majority of the sound effects come from freesound - I took care to only pick ones from public domain, but could've mistakenly taken one or two with attribution requirement, I'm never 100% sure ๐คฃ There are also some announcer sounds taken straight from CS 1.6 amx mods (which themselves took them from unreal tournament) and a CS headshot sound (downloaded from youtube), so that's something to have in mind.
Thanks for the clarification! Would be nice if this info was in the README, or somewhere else in the files themselves, instead of only in this issue report.
https://www.youtube.com/watch?v=CHLPzZqANlM Yes, I recognize the sounds from CS 1.6 amx mods. The 1:37 sound is from star wars and the megakill announcer sounds are from unreal tournament. These proprietary assets would be a blocker to an openbsd port, which I would be interested in. Thanks for explaining the situation.
These proprietary assets would be a blocker
Hey @namtsui ! We've already removed all announcer sounds and even replaced the proprietary headshot sound effect (the actual headshot, not the announcer). The whole repository should now be good to go - we had to sort this out before Steam release too. Glad to hear about your port!
Cheers!