TeamMidnightDust/MidnightControls

Mod Support: re:squake

Jazztache opened this issue · 1 comments

Is your compatibility request related to a problem? Please describe.
Hello! I recently installed MidnightControls to an existing modded install of Minecraft. I have a ton of movement mods that work well together, and I especially like re:squake, which is a Quake-style movement implementation written in Kotlin. It's great and I would love to bunnyhop around on my Steam Deck, however I noticed a major issue that affects re:quake's movement.

Neither analogue nor digital movements are compatible with re:squake. In fact, simply having MidnightControls installed breaks re:squake's movement. Air strafing to the right feels fine, whereas air strafing to the left is broken. This is the case on both keyboard and mouse, and on the Steam Deck gamepad. None of my other movement mods' movement is affected by this.

Describe the way of compatibility you'd imagine
re:squake's movement should be factored in, at least when the stick is in full tilt. re:squake's movement should be maintained and not interfered with, on both mouse and keyboard, and controller.

Describe alternatives you've considered
None apply. Uninstall re:squake, and it's just default Minecraft movement. Uninstall MidnightControls, and now Steam Deck is unplayable. The original squake and other mods like Advanced Movement seem to be unmaintained.

Additional context
If you have any questions, feel free to ask. Re:squake has a link to their source code on thier Modrinth page.
re:squake: https://modrinth.com/mod/resquake
It would be nice to Quake in Minecraft on Deck + controller. Gyroscope does wonders :)

Configuration issue; false alarm. Gyroscope also works as mouse on SD.