TelloViz/Snake-SFML

Play area boundaries too big

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In this implementation, the snake is allowed to leave the bounds of the play area. In this case they will transport to the opposite side of the play area similar to pac-man.

However, there is some extra space outside the play area where a snake can roam unseen. This is due to the numbers signalling a teleport are incorrect.

Fixed on commit: bda96dc