Should work on all regions as long as the opcodes are mapped. Currently only works on TERA Toolbox.
- Download Negotiator: https://github.com/TeraProxy/Negotiator/archive/master.zip
- Extract the contents of the zip file into "\tera-proxy\mods"
- Done! (the module will auto-update when a new version is released)
If you enjoy my work and wish to support future development, feel free to drop me a small donation:
A tera-proxy module that automatically accepts or declines Trade Broker negotiations.
This is a fork of Pinkie Pie's original auto-negotiate.
There are several options you can change in the config.json file:
- "AUTO_ACCEPT_THRESHOLD" - Automatically accepts offers for equal or more than the specified amount in % (0 to disable) ** Example: 99 will accept offers for 99% (or more) of the asking price
- "AUTO_REJECT_THRESHOLD" - Automatically declines offers for less than the specified amount in % (0 to disable) ** Example: 75 will decline offers for less than 75% of the asking price
- "UNATTENDED_MANUAL_NEGOTIATE" - Set to "true" to automatically accept negotiations after clicking the "Accept" link in chat (so be careful what you click!)
- "DELAY_ACTIONS" - Set this to "false" to immediately handle negotiations instead of waiting for a bit to simulate human-like behavior
- "log" - Set this to "true" to enable the logging of negotiations to your console
While in game, open a proxy chat session by typing "/proxy" or "/8" in chat and hitting the space bar.
This serves as the script's command interface.
The following commands are supported:
- nego accept [x] - change the minimum percentage to accept a deal, e.g. "nego accept 100" [0 to disable]
- nego reject [x] - change the maximum percentage to reject a deal, e.g. "nego reject 75" [0 to disable]
- nego unattended - enable/disable automatically accepting deals after clicking the "Accept" link in chat
- nego delay - switch between human-like behavior and immediate negotiation
- nego log - enable/disable logging to console
Whatever you send to the proxy chat in game is intercepted client-side. The chat is NOT sent to the server.
This module uses randomized delays to simulate human-like behavior.
Original by Pinkie Pie -> https://github.com/pinkipi
- [~] Now pulls strings directly from the game files (the module will ALWAYS be up-to-date!)
- [-] Removed "strings" directory and files as they are not needed any longer
- [+] Added notice on successful negotiation
- [*] Fixed a bug with changing accept and refuse threshold ingame
- [*] BigInt compatibility
- [+] Added auto-update support on Caali's proxy
- [+] Added optional negotiation logging to console
- [+] Added ingame commands
- [+] Added display of item names and amount
- [~] Moved settings to config file