Terkwood/BUGOUT

about territory calculation

saytree opened this issue · 2 comments

I would like to make the calculation of the house more explicit and accurate.

Especially those for dead stones are difficult to deal with clearly.

Right now the project uses Sabaki's implementation for dead stones & estimates : https://github.com/SabakiHQ/deadstones

I think the biggest question here is, "how do we improve the calculation of dead stones?"

The Sabaki/dead stones lib uses Monte Carlo

What approaches are used by other implementations of Go ?