about territory calculation
saytree opened this issue · 2 comments
saytree commented
I would like to make the calculation of the house more explicit and accurate.
Especially those for dead stones are difficult to deal with clearly.
Terkwood commented
Right now the project uses Sabaki's implementation for dead stones & estimates : https://github.com/SabakiHQ/deadstones
Terkwood commented
I think the biggest question here is, "how do we improve the calculation of dead stones?"
The Sabaki/dead stones lib uses Monte Carlo
What approaches are used by other implementations of Go ?