Terkwood/book

Post note on wall shimmer : Godot 3d

Terkwood opened this issue · 2 comments

In maze and a privately sourced game, we solved 3d billboard shimmer by increasing the space between billboard front texture, and an intermediate body texture. ( v0.6.2-a for the priv game).pls post this solution to the godot forum,find the question where it was asked

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