TerryCavanagh/VVVVVV

2.5 TODO

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This will likely be the biggest one so far:

  • Mobile ports for C++ version
  • SDL_ActionSet
  • Finish the remaining 2.5 PRs (lots of editor/script changes!)

While not as extensive as the stability fixes in 2.3 or localization additions in 2.4, it definitely has the most user-facing changes that everybody will see. I'm slightly tempted to do another early freeze, but I think we're at the point where we're not buried in feature requests so I'll hold off and see how it goes...

This will also probably be the last release that I personally build, for a couple reasons:

  • I'll be updating non-FNA projects to VS2019, so building the official Windows SKU should be easier for anyone to do - no more dumb VS2010 quirks!
  • My company's macOS support officially ends on April 1, 2025 at the absolute latest, so by the time this is ready to go the Mac builder in my office will almost certainly be ready to decommission. Ideally, if the iOS port ends up being made properly official, the iOS builder can be used to make Mac builds too.
  • The Rocky Linux 8 configuration I have on my .plan seems to be working really well for other clients/projects, so whoever makes the Windows/macOS builds should be able to spin up a Rocky VM to quickly spit out Linux binaries without too much fuss.

Given that I'm writing SDL_ActionSet I'll still be heavily involved of course, the releases will likely need to be punted after 2.5 though!