TheAfroOfDoom/omega-flowey-minecraft-remastered

determine how long after each attack we wait before allowing a new attack to start during the boss fight

Opened this issue · 1 comments

when an attack terminates, it sets the boss_fight entities boss-fight.attack.delay score to a value that represents how long until the boss fight starts another attack.

currently every attack's value here is set to 1s (20 ticks); this is a placeholder value.

you should run the boss fight multiple times and see how the delay between attacks feels.

for example, if x-bullets-upper ends and homing-vines feels like it takes awhile to start, you should decrease boss-fight.attack.delay for x-bullets-upper so that it doesn't wait as long after it finishes before giving control back to the boss fight

# TODO determine how to control how long we wait until ceding control back to the boss fight director
# after an attack-executor stops looping
scoreboard players set @s boss-fight.attack.delay 20

work for this ticket was done for attack-flies in 1a73212 (#84)