determine how long after each attack we wait before allowing a new attack to start during the boss fight
Opened this issue · 1 comments
TheAfroOfDoom commented
when an attack terminates, it sets the boss_fight
entities boss-fight.attack.delay
score to a value that represents how long until the boss fight starts another attack.
currently every attack's value here is set to 1s (20 ticks); this is a placeholder value.
you should run the boss fight multiple times and see how the delay between attacks feels.
for example, if x-bullets-upper
ends and homing-vines
feels like it takes awhile to start, you should decrease boss-fight.attack.delay
for x-bullets-upper
so that it doesn't wait as long after it finishes before giving control back to the boss fight
TheAfroOfDoom commented
work for this ticket was done for attack-flies
in 1a73212
(#84)