validate `bomb` attack parameters
Opened this issue · 1 comments
run the attack (individually and during a boss fight) and analyze how the following properties feel:
bullet duration
currently they decay after ~2 seconds (39 ticks)
really just make sure they despawn as soon as they are no longer visible / the explode animation ends
bullet fall speeds / spawn locations
they spawn at y=60:
and fall slowly, then fast according to the following code:
fairly happy with this right now but feel free to tune it if you want to
score parameters
in reset_scores.mcfunction
:
most of these values should be solid, but double check anyway that they are accurate to Undertale's representation of the attack.
this is very much a "feels-based" ticket -- lock down final values for these properties
soft TODO that should live in another ticket: maybe add screen shake when the bombs explode/hit the floor? it's like that in Undertale, and we already have the system for it from attack/dentata-snakes