Plugin prevents packaging
Closed this issue · 7 comments
When plugin is enabled, all packaging fails due to "Unknown Cook Failure".
Starting the editor without the plugin successfully packages the project.
I need to look into this issue, but I do not have a viable internet connection, so it has to wait a bit.
Sorry for the inconvenience.
Gonna take a look at this now.
Could you post your console output during packaging with the plugin enabled, please?
Yeah, that's the one. I'm experiencing exactly the same series of errors.
I've tried many things from which none worked, but I'm going to continue trying. We'll figure it out.
Not sure if this is useful at all, but it might be a lead: https://answers.unrealengine.com/questions/958804/how-to-exclude-editor-module-that-is-part-of-plugi.html
I have stumbled upon this a while back too.
Sadly, we already have this setting for version 1.2.0, so the issue has to be elsewhere.
Wow, you fixed it? Great job!