TheBoneJarmer/TiledCS

TiledObject.rotation should be a float not an int.

Bryan-Legend opened this issue · 3 comments

Change ParseObjects as well.

if (node.Attributes["rotation"] != null) { obj.rotation = float.Parse(node.Attributes["rotation"].Value); }

Hey

Sorry for the late reply. I will fix this asap but my current priority lies with my new TeamCity server and some c++ projects. I hope to be able to automate builds and releases in the near future, including the ones for TiledCS.

With kind regards,
TheBoneJarmer

Hi @Bryan-Legend

I wanted to let you know I fixed this just now. It will become available within the next minor release.

With kind regards,
TheBoneJarmer

Thanks!