TiledObject.rotation should be a float not an int.
Bryan-Legend opened this issue · 3 comments
Bryan-Legend commented
Change ParseObjects as well.
if (node.Attributes["rotation"] != null) { obj.rotation = float.Parse(node.Attributes["rotation"].Value); }
TheBoneJarmer commented
Hey
Sorry for the late reply. I will fix this asap but my current priority lies with my new TeamCity server and some c++ projects. I hope to be able to automate builds and releases in the near future, including the ones for TiledCS.
With kind regards,
TheBoneJarmer
TheBoneJarmer commented
I wanted to let you know I fixed this just now. It will become available within the next minor release.
With kind regards,
TheBoneJarmer
Bryan-Legend commented
Thanks!