TheDrunkenBunny's Stars
nutti/UEPlugin-Kdtree
Unreal Engine Plugin: k-d tree
splash-damage/abilities
Unreal Engine 4 plugin providing lightweight, intuitive and flexible abilities.
OpenFodder/openfodder
Open Fodder: An open source port of Cannon Fodder
radek-sprta/awesome-game-remakes
Actively maintained open-source game remakes.
dbf256/teamcity-chuck-plugin
Chuck Norris plugin for Teamcity
evgeny-goldin/teamcity-webhooks
A TeamCity plugin that sends the results of a build to a webhook URL
pascal-zarrad/tc-discord-webhooks
A TeamCity plugin which adds Discord Webhook support to TeamCity!
tcplugins/tcWebHooks
WebHooks plugin for Teamcity. Supports many build states and payload formats.
electronicarts/EACopy
Robocopy alternative with a bunch of different features
AxRiff/UnrealEngineJenkins
Some Jenkins Scripts for UnrealEngine building
REWIND-co/Unreal-Engine-TeamCity-Plugin
Interfaces with TeamCity to support the running of personal builds and viewing a user's build history directly from within Unreal Engine 4
stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
aws/lumberyard
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
Nebukam/com.nebukam.orca
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
snape/RVO2
Optimal Reciprocal Collision Avoidance (C++)
snape/RVO2-3D
Optimal Reciprocal Collision Avoidance in Three Dimensions (C++)
DaedalicEntertainment/ue4-test-automation
Facilitates setting up integration test suits with Unreal Engine 4 Gauntlet.
DaedalicEntertainment/third-person-camera
Sample code of the talk "Six Ingredients for a Dynamic Third-Person Camera" at Unreal Fest Europe 2018.
snape/HRVO
The Hybrid Reciprocal Velocity Obstacle (C++)
empyreanx/godot-state-sync-demo
A simple networked physics demo for the Godot engine using state synchronization and UDP
empyreanx/godot-snapshot-interpolation-demo
A simple networked physics demo for the Godot engine using snapshot interpolation and UDP
vittorioromeo/ecst
[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.
vblanco20-1/decs
High performance Entity/Component/System library.
FrictionalGames/PenumbraOverture
Penumbra: Overture is a first person horror game, using the HPL1 Engine.
FrictionalGames/HPL1Engine
A real time 3D engine.
FrictionalGames/AmnesiaAMachineForPigs
FrictionalGames/AmnesiaTheDarkDescent
Kehom/gdMultiplayerTutorial
Reference/companion material to a written tutorial teaching how to setup multiplayer game in Godot
LMAX-Exchange/disruptor
High Performance Inter-Thread Messaging Library
dave-hillier/disruptor-unity3d
Basic implementation of Disruptor for Unity3d