Some UDP packets ignored?
hashsploit opened this issue · 3 comments
Hello, we were noticing that players on emulator using CLR-DEV9 are not getting all the packets that console PS2 players are getting in our revived Ratchet: Deadlocked server. The protocol for authentication and lobby are TCP but then switches to UDP and seems like in game weapon shots and movement deltas from other console players are not being registered on the emulator player, thus putting emulator players at an advantage since some damage is not handled properly.
We tried it with different players with both good and bad internet and continue seeing the emulator discarding damage packets. Is this a CLR-DEV9 plugin issue or is it more related with PCSX2?
This is not an Issue I am aware of
Admittedly, Development of CLR-DEV9 was biased towards TCP, so It's possible that it's handling of UDP packets is flawed in some way
Can you provide the DEV9_CLR.log and PCSX2 log files
Additionally, I have the pal version of the game, so repo steps may help in tracking the cause of issue down
I asked the DL beta testers to provide their logs it might take a couple of days.
In the meantime would you be willing to join this community and we can add you as a beta-tester?
Sure, I've joined the discord group (My discord name is AirGamer, although I've set my nickname to TheLastRar in the server)