This is an experimental plugin for Adrenaline that allows you to play a few games in native resolution.
Please help testing games and filling out the spreadsheet.
- Added ability to skip GE patches by holding L while starting a game.
- Changed framebuffer copy algorithm.
- Changed behavior of sync opcode.
- Disabled forced dithering again.
- Removed optimization introduced earlier since it's not working.
- Forced dithering on.
- Fixed a small bug that was introduced earlier.
- Fixed a few bugs that caused certain games to crash.
This must be used with Adrenaline-7, not Adrenaline-6.9!
- Fixed bug that enables more games to render without smear.
This must be used with Adrenaline-7, not Adrenaline-6.9!
- Changed fake vram address to allow more games to work.
- Added patch to allow games to use more memory of fake vram to store textures.
- Added optimization to prevent double patching of vertices. May increase performance in some games and prevent overzoomed textures.
- Fixed indexed draws which caused some games to render at 480x272 only.
- Fixed artifacts, flickering and black screens in some games.
- Fixed some regressions introduced in earlier versions.
- Added behavior of signal commands.
- Optimized draws to ignored framebuffers.
- Switched to using dfs algorithm to traverse the display list.
- Fixed a few commands and changed their stopping criteras.
- Added indexed draws support.
- Fixed another issue that causes games to show black screen only.
- Fixed issue where some games would render a black screen only.
- Fixed issue where some games would crash because vertices were updated multiple times.
- Fixed issue where some games would be inverted or upsidedown.
- Fixed issue where black rectangles would cover the screen in lots of games.
-
Before you start make sure that you have
- Adrenaline 7 or higher.
- The option
Recovery Menu->Advanced->Advanced configuration->Force high memory layout
DISABLED. - All plugins in
ux0:pspemu/seplugins/game.txt
andux0:pspemu/seplugins/vsh.txt
disabled (you can gradually enable them if you think they should not interfere with GePatch. Please be aware that plugins that print stuff to the screen may not be visible with GePatch since the framebuffer is redirected.
-
Download ge_patch.prx and copy it to
ux0:pspemu/seplugins/
. -
Write this line to
ux0:pspemu/seplugins/game.txt
(ux0:pspemu
is mounted asms0:
in the PSP emu):ms0:/seplugins/ge_patch.prx 1
You can also do the same change in file
ux0:pspemu/seplugins/vsh.txt
to get a XMB in higher resolution, but be aware that the VSH menu will be invisible.
Some games may:
- Not display cutscenes.
- Have a black screen.
- Not display all textures.
- Contain clipping/culling.
If you like my work and want to support future projects, you can make a donation: