TheStarport/FLHook

TRADE related Packages

Closed this issue · 1 comments

I had some time to follow the sequence of trade calls.
Those are:

Server.RequestTrade(CLIENT 1, CLIENT 2) (1 sends to 2)
Client.Send_FLPACKET_COMMON_PLAYER_TRADE (CLIENT 2, SHIPID 1) -> marks ShipId for Client as "wants to trade" (gives chat message + purple marking)


Server.RequestTrade(CLIENT 2, CLIENT 1) (2 replies to 1)
Server.InitiateTrade(CLIENT 2, CLIENT 1)
Server.StopTradeRequest(CLIENT 1)
Client.unknown_103(CLIENT 1, SHIPID 0) -> client 1 does not offer trade to ShipID anymore for
Client.unknown_109(CLIENT 2, SHIPID 1) -> client 2 has no more incoming trade offer from ShipId (revokes purple marking)
Client.unknown_102(CLIENT 2, SHIPID 1) -> client 2 opens trade with ShipId
Client.unknown_102(CLIENT 1, SHIPID 2)	-> client 1 opens trade with ShipId


Server.TerminateTrade(CLIENT 1, ACCEPT 0)
Client.unknown_103(CLIENT 2, SHIPID 0)
Client.unknown_103(CLIENT 1, SHIPID 0)


Server.SetTradeMoney(CLIENT 1, SHIPID 2) -> 1 sets his money to 10
Client.unknown_105(CLIENT 1, SHIPID 1, MONEY)
Client.unknown_105(CLIENT 2, SHIPID 1, MONEY)


Server.AcceptTrade(CLIENT 1, TRUE)
Client.unknown_104(CLIENT 2, SHIPID 1, 1 [TRUE])


Server.AddTradeEquip(CLIENT 1, equip)
Client.unknown_106(CLIENT 1, SHIPID 1, EQUIP ID)
Client.unknown_106(CLIENT 2, SHIPID 1, EQUIP ID)


Server.DelTradeEquip(CLIENT 1, equip)
Client.unknown_107(CLIENT 2, SHIPID 1, EQUIP ID)
Client.unknown_107(CLIENT 2, SHIPID 1, EQUIP ID)

My proposal for namings:

  • unknown_102 -> Send_FLPACKET_COMMON_PLAYER_INITIATE_TRADE (arg 2 being ShipId)
  • unknown_103 -> Send_FLPACKET_COMMON_PLAYER_TRADE_TARGET (arg 2 being ShipId)
  • unknown_104 -> Send_FLPACKET_COMMON_PLAYER_ACCEPT_TRADE (arg 2 being ShipId, arg 3 being 1 for TRUE)
  • unknown_105 -> Send_FLPACKET_COMMON_PLAYER_SET_TRADE_MONEY (arg 2 being ShipId, arg 3 being total Money)
  • unknown_106 -> Send_FLPACKET_COMMON_PLAYER_ADD_TRADE_EQUIP (arg 2 being ShipId, arg 3 being EquipDesc*)
  • unknown_107 -> Send_FLPACKET_COMMON_PLAYER_DEL_TRADE_EQUIP (arg 2 being ShipId, arg 3 being EquipDesc*)
  • Send_FLPACKET_COMMON_PLAYER_TRADE -> Send_FLPACKET_COMMON_PLAYER_REQUEST_TRADE (arg 2 being ShipId)
  • unknown_109 -> Send_FLPACKET_COMMON_PLAYER_STOP_TRADE_REQUEST (arg 2 being ShipId)

Changed in 57b8429