ThibaultLemaire/HomeworldSDL

Segfault on defense fighter laser

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#0  defenseFighterAdjustLaser (laser=0x7ffff691a440) at ../../../src/Ships/DefenseFighter.c:804
#1  0x00005555555e396f in rndMainViewRenderFunction (camera=0x555555a48260 <universe+64>) at ../../../src/SDL/render.c:2551
#2  0x00005555555d53ec in mrRegionDraw (reg=<optimized out>) at ../../../src/SDL/mainrgn.c:5510
#3  0x00005555556f08e4 in regFunctionsDraw () at ../../../src/Game/Region.c:1094
#4  0x00005555555e4db0 in rndRenderTask (taskContextPtr=0x7ffff723fcd8) at ../../../src/SDL/render.c:3884
#5  0x000055555572bcb4 in taskExecuteAllPending (ticks=7) at ../../../src/Game/Task.c:370
#6  0x00005555555f1eea in utyTasksDispatch () at ../../../src/SDL/utility.c:4726
#7  0x00005555555ce085 in main (argc=<optimized out>, argv=<optimized out>) at ../../../src/SDL/main.c:2236