[Splinter Cell: Chaos Theory] Using borderless fullscreen d3d9.dll fix with DXVK?
Robobinon opened this issue · 0 comments
Robobinon commented
Hi!
Is there a way to use the borderless fullscreen fix with DXVK? I've tried renaming it to multiple alternatives but it doesn't seem to work. Is it even possible? Any name/extensions that are worth trying, e.g. ".asi"?
Much better overhead when using ReShade effects with DXVK with this game and would love to use it with Lossless Scaling's frame generation (60>120) and not screwing up pathfinding/physics, but it needs to be windowed/borderless sadly.
Thanks in advance!