gData.GetPlayer().IsMoving always returns false
Closed this issue · 1 comments
Sippius commented
playerTable.IsMoving = ((pEntity:GetLocalPositionX(myIndex) ~= gState.PositionX) or (pEntity:GetLocalPositionY(myIndex) ~= gState.PositionY));
It looks like pEntity:GetLocalPositionX(myIndex) and gState.PositionX always return the same value
ThornyFFXI commented
Should be fixed in 1.01.