ThornyFFXI/LuAshitacast

gData.GetPlayer().IsMoving always returns false

Closed this issue · 1 comments

playerTable.IsMoving =  ((pEntity:GetLocalPositionX(myIndex) ~= gState.PositionX) or (pEntity:GetLocalPositionY(myIndex) ~= gState.PositionY));

It looks like pEntity:GetLocalPositionX(myIndex) and gState.PositionX always return the same value

Should be fixed in 1.01.