Dumping in .PNG instead of .DDS
HenrikoMagnifico opened this issue · 3 comments
Hi again!
I'm here with a feature request. With Ishiiruka Dolphin, enabling the "Dump textures" option will dump all textures as .dds files, while in vanilla Dolphin 5.0 and higher it will dump textures as .png. This might be an issue (it is for me) since I've dumped about half of the textures using vanilla Dolphin before moving over to Ishiiruka, but both Ishiiruka Dolphin and vanilla Dolphin uses the same Dumped texture directory for all the games. Which means the folder will be filled with both .png and .dds, and textures that have already been created as .png will be created again as duplicates but in .dds instead. This can be fixed but requires a bit of extra work, which can be annoying especially if only a few textures are going to be dumped at a time.
I propose an option in Ishiiruka to change whether to dump in .png or in .dds, to make it easier for the user in cases like this. PNG is also easier to view and edit with default Windows installations, which is a plus. The textures can always be converted to .dds later using the Custom Texture Tool, so I see no reason to have them generate as .dds by default.
Keep up the great work!
Cheers,
Henriko
The reason for the difference is that ishiiruka try to use the original format, if the game uses compressed textures it dumps a dds file for non compresed formats it dumps using png format.
I see... are you considering to add a toggle to switch between that behaviour and vanilla Dolphin (always as .png even if it's compressed source)?
Reopening as a remainder to do this if I get the free time.