AssemblyDoesNotExist when sending strings
JustAnotherGameDevWasTaken opened this issue · 2 comments
JustAnotherGameDevWasTaken commented
both client and server have the System library in the project. code below:
called on client after connection:
connection.RegisterStaticPacketHandler<Common_Packets.Test2>(Testing2);
connection.Send(new Common_Packets.Test("Hello"));
called on server after connection:
Console.WriteLine($"{connectionType} Connection received {connection.IPRemoteEndPoint}.");
connection.RegisterStaticPacketHandler<Common_Packets.Test>(Testing);
Toemsel commented
Can you provide a minimal example project?
Toemsel commented
No response received.