Dragging texture to Texture List doesn't connect signals
Closed this issue · 1 comments
TokisanGames commented
Normal operation:
- Click add new texture in the texture list
- Drag a texture to the albedo/normal slot
- This connects signals so that changing the settings affects the texture list thumbnail and viewport right away
You can also drag a texture to the Add new texture button and it will create a new slot. However some signals are not connected properly and when making changes to this texture they don't trigger. It might upon a save and restart, but it should be as connected as the first scenario upon creation.
TokisanGames commented
Seems to work fine now from some previous change.