Option to scale the whole terrain in the horizontal plane
rossunger opened this issue · 1 comments
rossunger commented
Description
I would like to be able to scale the terrain in the horizontal plane.
I have a 2k x 2k heightmap, and I want this to take up e.g. 8km x 8km in godot units. I don't need a very high resolution terrain. My current workaround is to scale up my heightmap, but this is a waste of resources.
Is there already an easy way to do this that I missed?
My proposal is to add an xz scale parameter to the Terrain3D class that then trickles down to all the shaders and navigation and collision.
TokisanGames commented
Duplicate #131