Misleading naming in shader
outobugi opened this issue · 0 comments
outobugi commented
Description
There is some confusing naming going on in the shader. Partly my fault.
get_region_uv()
-> returns texture coordinates, not UVuv_center
inget_material()
is not related to material UV and is texture coordinates referring to domain's/control map pixel's center position
Rename get_region_uv
to get_region_coords
and uv_center
to domain_center
or cmap_pixel_center
for absolute clarity.