Editor tool buttons are tiny on macOS
TranquilMarmot opened this issue · 2 comments
TranquilMarmot commented
Terrain3D version
System information
Godot v4.2.1.stable - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
Is the issue reproducable in the demo?
Yes
Issue description
On a 2020 M1 Macbook Pro, the editor tool buttons are very small. This is probably because it's a "retina display" and the resolution of the physical screen (2560x1600) is different than the display resolution (1440x900). Somehow the Godot editor deals with this and enlarges icons properly.
Logs
No response
TokisanGames commented
Is this a duplicate of #288? It probably has nothing to do with Mac, and everything to do with hdpi and editor scale.
TranquilMarmot commented
Absolutely a duplicate! Nice call