Subtle artifact on autoshader on LOD > 0 down -Z or -X
Xtarsia opened this issue · 1 comments
Xtarsia commented
TokisanGames commented
Alright, I can see it on my screen.
- It's more obvious down -Z.
- Go far outside the region blend area, which has it's own artifacts.
- Turn off dual scaling, but keep autoshader on.
- Disable height blending to make it more obvious. Play w/ blend sharpness for an interesting take.
It is unrelated to:
- Noise texture
- Macrovariation
- Vertex normals
- Worldnoise
- Meshes
It seems to affect only the autoshader, on lod 1-2+. It gets worse the higher the LOD, and is invisible on LOD0. Perhaps there's a precision or an off by one error in the autoshader.