TouchEngine UE Sample: Mesh To PointCloud Data doesn't need a "pulse" button
jetXS opened this issue · 6 comments
jetXS commented
There is no user interaction in the game world for this example.
However, when fix TouchDesigner/TouchEngine-UE#51 is in, updating values from the World Editor details panel should pass the updated value in realtime at runtime:
ddthejj commented
Removed as of c809fef (blueprint is renamed BP_TE_UESample05_SingleSampleChannels)
jetXS commented
Content/TDToxFiles/UESample09_PointGenerator.tox
jetXS commented
jetXS commented
Confirmed as done / fixed. Thanks.