TouchDesigner/TouchEngine-UE-Samples

TouchEngine UE Sample: Mesh To PointCloud Data doesn't need a "pulse" button

jetXS opened this issue · 6 comments

jetXS commented

There is no user interaction in the game world for this example.

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However, when fix TouchDesigner/TouchEngine-UE#51 is in, updating values from the World Editor details panel should pass the updated value in realtime at runtime:

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Removed as of c809fef (blueprint is renamed BP_TE_UESample05_SingleSampleChannels)

jetXS commented

No, it's Point Generator, it's still here @ddthejj

jetXS commented

Content/TDToxFiles/UESample09_PointGenerator.tox

jetXS commented

@ddthejj I edited the blueprint myself to do something similar to what you did on BP_TE_UESample05_SingleSampleChannels

I think there is a little issue/case I didn't cover though. When you press stop to quit play mode, you get the following errors.

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I pushed the blueprint in commit 7640f6b

forgot to close this after fixing - solved in 5d19dc9

jetXS commented

Confirmed as done / fixed. Thanks.