In Sample 06, it seems that there is 2 pulse behaviors
jetXS opened this issue · 3 comments
jetXS commented
Shooting at the red pulse seems to work as expected, but pulsing by clicking Generate in the details panel seems to be destroying and re-creating the Orbiter Cubes... (they disappear from World Outliner for a few frames)
Is that normal? No choice?
ddthejj commented
I don't believe this is possible to fix completely, as destroying and recreating the components is part of the process of changing a value in the details panel. I'm attempting to make the objects not flash when the value is changed, but it still may not be possible to fix.
ddthejj commented
This was fixed in c4076986473d2938e1b36dcf7e7ad040b857c5c4 of the plugin repo
jetXS commented
tested and confirmed as fixed, thanks !