Unknown GBC graphics glitch: Hunter x Hunter
Closed this issue · 5 comments
GoogleCodeExporter commented
What steps will reproduce the problem?
1. Load GBC game "Hunter X Hunter - Kindan no Hihou (J) [C][!]"
2. Load attached savestate in slot 1
3. Graphics glitch should now be observable and confirmed by removing layer OBJ
0
What is the expected output? What do you see instead?
Chests should be displayed clearly and without obstruction, this can be
observed in VBA-M SVN 956. I am unsure of the relevance, but removing BG 0 in
VBA-M causes the background to go white, while it turns a variety of different
colors depending upon the location in VBA-rr.
What version of the product are you using? On what operating system?
VBA-rr SVN 277, Windows 7 32-bit. Seen in multiple previous versions, SVN and
major release.
Please provide any additional information below.
I apologize if this is the wrong place to submit this error and request
direction to a location where this information can be put to use.
Original issue reported on code.google.com by ahardrev...@gmail.com
on 3 Nov 2010 at 9:32
Attachments:
- [Hunter X Hunter - Kindan no Hihou (J) [C][!]1.sgm](https://storage.googleapis.com/google-code-attachments/vba-rerecording/issue-68/comment-0/Hunter X Hunter - Kindan no Hihou %28J%29 [C][!]1.sgm)
GoogleCodeExporter commented
Please test whether this is still a problem with the v24-interim version.
Original comment by aquan...@gmail.com
on 22 Dec 2010 at 10:24
GoogleCodeExporter commented
I tried v24-interim and sure enough, the chests now display correctly each time.
However, there are a number of other *new* graphical errors, which I've
compiled a montage of (attached). The nature of the graphical glitch seems to
shift somewhat based on going to different areas (maybe?), but the one thing I
noticed for sure is that the background graphics for a screen with a chest on
it will be "fixed" after you open that chest, as will other screens that use
those graphics. The nature of the visual glitch on other background graphics
will also change after the one area is "fixed". After a certain amount of
player actions such as moving to new screens (or otherwise calling the graphics
in memory to change), the "fixed" screens will also go back to being glitched.
Incidentally, whatever was changed in v24-interim also seems to have had an
effect other games - Monster Rancher Explorer, for example, no longer displays
the opening story text and the start button sub-menu displays incorrectly.
Original comment by ahardrev...@gmail.com
on 24 Dec 2010 at 6:25
Attachments:
GoogleCodeExporter commented
Sorry for taking so long (two years)...
Do you still experience the graphical corruption problems (other than the text
problem) with later versions?
Original comment by aquan...@gmail.com
on 5 Apr 2013 at 9:42
- Changed state: Accepted
GoogleCodeExporter commented
Man, I had forgotten about this (no worries). Haven't played the game in a
while.
I downloaded the two most recent uploads of -M and -rr (svn479), and
unfortunately, it seems the original problem of the chests which displayed
incorrectly (and eventually not at all later in the game) is still in -rr but
not in -M. This is while using Win XP SP2 with nothing changed in the settings
of the emulators after download. Of course, it's a very minor problem with (as
far as I know) just this one game, and it's certainly better than the second
problem that appeared (the screens above and in Monster Rancher Explorer),
which is gone again.
I've attached a battery save file that loads up in a save room from which, with
the extremely crude diagram provided, you can move to and observe this glitch
in "action". Given the extreme obscurity of this game (and the fact that no one
is likely to TAS it unless they're crazy), it's not really a big deal, but I
posted it because I thought you guys might want to know.
(I only just noticed that the currently equipped spell/tool also don't show in
-rr)
Original comment by ahardrev...@gmail.com
on 10 Apr 2013 at 12:12
Attachments:
- hideouslyedited.PNG
- [Hunter X Hunter - Kindan no Hihou (J) [C][!].sav](https://storage.googleapis.com/google-code-attachments/vba-rerecording/issue-68/comment-4/Hunter X Hunter - Kindan no Hihou %28J%29 [C][!].sav)
GoogleCodeExporter commented
It would be hard to fix the graphical problem with the old V7 branch without
breaking backward-compatibilty, which is the only point to keep that branch. I
am not going to fix it. You may use the V8 (-24m) branch to play the game.
Since the current branch (V8/-24m) has all of those problems you reported
fixed, I'll close this issue labelling it 'Fixed'.
However, you just reminded me that the filename of the -v24m archives are
lacking the -rr suffix. They are all really -rr, too. Maybe I'd better correct
that to avoid further confusions.
Original comment by aquan...@gmail.com
on 15 Apr 2013 at 1:50
- Changed state: Fixed