`?blueprint` with duplicate display names
egocarib opened this issue · 0 comments
egocarib commented
Minor issue with ?blueprint
command when two objects (different object names) share the same display name. The "Display names (and blueprint name)" section of output doesn't show the correct blueprint name for the second object that shares the display name.
Looks like this is because we use display name as a dictionary key in crypto's code
Edit: looks like this also affects "fist"/DefaultFist
in the second response in that screenshot