Adapt abstractions to `useLoop` instead of `useRenderLoop`
alvarosabu opened this issue · 0 comments
alvarosabu commented
Description
As a developer using @tresjs/cientos
I would like to benefit from the new composable and loop logic introduced in v4 Tresjs/tres#673
Suggested solution
Update the following abstractions
- Stats.ts
- StatsGL
- Ocean
- Smoke
- useEnvironment
- BakeShadows
- Html
- KeyboardControls
- ContactShadows
- Levioso
- ScrollControls
- useAnimations
- Precipitation
- HolographicMaterial
- MeshWobbleMaterial
- OrbitControls
- MouseParallax
- CameraControls
- MeshReflectionMaterial
- Sparkles
Alternative
No response
Additional context
No response
Validations
- I agree to follow this project's Code of Conduct
- Read the Contributing Guidelines.
- Read the docs.
- Check that there isn't already an issue that reports the same bug to avoid creating a duplicate.