Pinned Repositories
qfusion
Source code for cross-platform OpenGL gaming engine
BS2PC
Half-Life PlayStation 2 map converter
PortalVCDs
Backup of the pre-SteamPipe .vcd files of Portal scenes
premake-androidndk
Premake generator for ndk-build Android.mk with support for compiling various languages for multiple ABIs
S3TConv
Load-time conversion of S3 Texture Compression textures to other formats
Steamshots
Steam screenshot uploader for Android.
VPhysicsBullet
WebQuake
HTML5/WebGL source port of Quake
xenia
Xbox 360 Emulator Research Project
xenia
Xbox 360 Emulator Research Project
Triang3l's Repositories
Triang3l/WebQuake
HTML5/WebGL source port of Quake
Triang3l/BS2PC
Half-Life PlayStation 2 map converter
Triang3l/S3TConv
Load-time conversion of S3 Texture Compression textures to other formats
Triang3l/Steamshots
Steam screenshot uploader for Android.
Triang3l/xenia
Xbox 360 Emulator Research Project
Triang3l/PortalVCDs
Backup of the pre-SteamPipe .vcd files of Portal scenes
Triang3l/VPhysicsBullet
Triang3l/premake-androidndk
Premake generator for ndk-build Android.mk with support for compiling various languages for multiple ABIs
Triang3l/HardbytesOld
[REDACTED]
Triang3l/31
[REDACTED] (obsolete)
Triang3l/LudicrousInstagib
Instagib deathmatch for Rise of the Triad
Triang3l/DirectXTex
DirectXTex texture processing library
Triang3l/qfusion
Source code for Quake 2-derived game engine
Triang3l/source-sdk-2013
The 2013 edition of the Source SDK
Triang3l/triang3l.github.io
Triang3l/directx-sdk-samples
This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK or Windows 10 SDK
Triang3l/FFmpeg
Fork of FFmpeg for xenia's usage. Branched from latest release. On changes use a git rebase strategy when applicable!
Triang3l/glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Triang3l/Hardbytes
Personal game programming framework, in public domain
Triang3l/libRocket
libRocket - The HTML/CSS User Interface library
Triang3l/OpenAL-MOB
OpenAL-MOB is a fork of openAL that supports Head Related Transfer Functions. This will help game developers build games that sound great through any pair of headphones or any of the JAMBOX speakers with LiveAudio playback enabled.
Triang3l/premake-core
Premake
Triang3l/re430
Triang3l/SPIRV-Headers
SPIRV-Headers
Triang3l/vk_order_independent_transparency
Demonstrates seven different techniques for order-independent transparency in Vulkan.
Triang3l/win32
Public mirror for win32-pr
Triang3l/build_all
GO HERE FIRST: nvpro-samples overview
Triang3l/Catanalyst
Some ad hoc code for D3DKMT call research on AMD TeraScale 2/3 GPUs