FollowEntity using wrong move values in teleportToTarget
Tslat opened this issue · 0 comments
Tslat commented
Should be return level.noCollision(entity, entity.getBoundingBox().move(Vec3.atBottomCenterOf(statePos).subtract(entity.position())));
Current implementation calculates difference between targetentity pos and targetblock pos, which is not what the brain mob's pos is moving through