higumei-engine
Higurashi Mei in ren'py
Character name mapping
Character name mappings are in mappings/charname.csv
.
Each row is in the format JP_NAME, INTERNAL_ID, EN_NAME
Often temporary characters are introduced with setdispname, and you may want to add a translated name for them. Put the display name (arg1) as the JP_NAME, and the english name as EN_NAME. If there is furigana in JP_NAME, strip out the furigana. INTERNAL_ID can be left empty in these cases.
Outfit mapping
These are in mappings/outfits/<name>.csv
. should match the INTERNAL_ID associated with the character.
These are stored in OUTFIT_JP_NAME, DIRECTORY pairs. Outfits appear as CHARACTER_JP_NAME:OUTFIT_JP_NAME in the script, and are stored under game/characters/sprites
mei2rp
python mei2rp.py {event,chara} <filename_without_extension>
For example: python mei2rp.py event event01_30_01