TurboWarp/extensions

When adding a costume in Asset Manger, the costume appears as if it's centered despite the content saying otherwise

snowboyz0825 opened this issue · 2 comments

This title's confusing, so hopefully explaining helps. If you add a costume using asset manager, it will always be centered. This is annoying, but can probably be worked around somehow using invisible squares in the svg data. The main thing that bugs me is that the content of the costume still says it's translated by whatever the input data was.
This makes very little sense unless you see it in program, so I created a mockup explanation in a project. Just open it in the actual editor and read the comments while following along and you'll see exactly what I mean.
https://github.com/snowboyz0825/snowscodestuff/blob/main/SB3s/Bug%20example%201.sb3
If anything I said here is objectively wrong I'm sorry, all I know about how scratch uses svgs is through reverse engineering them, and through all my experiments I have been able to figure out how they work and manipulate them to get the svg I would want. All I know is this is an issue that bugs me personally.

there is already an internal mechanism to fix this for SVGs but not bitmaps

we will fix that properly first, otherwise it would be weird for it to only work right half the time