TurboWarp/extensions

Issue/Bug with draggable sprites and Box2D Physics Extension

Brackets-Coder opened this issue · 0 comments

It seems as though that the sprite physics don't behave properly (or work at all) when the sprite is being dragged. For example, dragging and holding a sprite in the air for an extended period of time and letting it go will automatically snap the sprite to the ground as if it was simulating the sprite falling during the time you were holding it. Additionally, the sprite's physics does not behave realistically when dragging/holding it. For example, the sprite doesn't rotate around the point that you're holding it, nor does it have any physics during the time you're holding it.
Here's a video:

Screen.Recording.2024-06-06.at.11.28.24.AM.mp4