are shaders/filters possible?
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Like those used by 1playerinsertcoin?
also, could it be possible to display japanese and korean characters? and make the game titles not be cut so short in boxart mode (when they're not highlighted so they are shortened and end with "...")
thanks in advance Turro!
These devices are not powerful enough to support filters in a decent way, consider devices powered by rk3566 or better for that. Recently I added scanline and grid effect.
I won't modify the way titles are shown, I like that way as it is clear which title is currently selected.
For Japan/Korean/Chinese those aren't supported by system fonts (BPreplayBold for user interface and FreeSans for DinguxCommander) there is an easy workaround, take any ttf/otf font that contains the charset You need and replace the .system//res/BPreplayBold-unhinted.otf, for Dingux commander replace the Tools//Files/res/FreeSans.ttf of course rename the new font as the system is looking for the original names. I'll add some notes about that customization in the readme.txt.