A Phong shader for Godot, built from scratch primarily as a learning exercise and for use in creating retro-style games.
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Texture Support
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World Environment Ambient Colour Support
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Supports 8 Active Lights per Object
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Plug and Play implementation with Godot's lights
- Light Colour
- Attenuation
- Range
- Energy
- Shadows
( 3 Light sources, Red Green and Blue. )
( 8 Active Lights )
- Download the shader from the Releases section.
- Import the shader into your Godot project.
- Assign a Shader Material to your Mesh's Material.
- Load the Phong shader into the Shader Material.
You can adjust the properties in the Shader Parameters.

